The project “Agro_EduGames; An array of contemporary game-based learning methodologies towards the amelioration of Agro-entrepreneurship” in a nutshell aims at strengthening the entrepreneurial profile of the young people in age 18-35 by applying – through practice – methodologies that are mainly based on the concepts of GBL and collaboration.
What is GBL?
The concept of Game Learning (GL), or Game Based Learning (GBL) is an area that includes educational games for young people and adults. There is also digital game learning, i.e. specialized platforms/simulators of reality that are designed to educate, train and shape (mainly) practical skills related to various fields of business. The most important feature of game learning is the combination of theoretical knowledge transferred to the user during training and the possibility of its real application in real time. Thanks to the game scenario being based on real events, each decision of the participant has an influence on the further course of events and development of the situation. The essence of game learning can be briefly presented as a connection of serious learning with interactive fun.
An excellent example of applying the game-based learning concept in practice is the use of escape games, such as escape rooms and card games. Escape Games are a rapidly growing trend, initially used for entertainment purposes only, but recently their use has expanded beyond that. They are now well established in non-curricular informal education.
GBL and Agro_EduGames
Due to its unconventional and creative approach to learning and teaching issues, very often this type of method is used for various projects. However, it has not happened before that any of them tried to use GBL in connection with the field of agriculture, more specific with agro-entrepreneurship. The Agro_EduGames project will act as a pioneer in this field.
Guide
The first product developed by the project partners is the Guide “The educational bearing of Game-Based Learning in Agro-Entrepreneurship for the Youth Sector”. It is a compendium of knowledge aimed at youth workers, trainers and educators who are involved in entrepreneurship-oriented fields. Topics covered will include Introduction to Agriculture and Entrepreneurship (Agroentrepreneurship (AE)), with a focus on irrigation soil and water issues; ecology and biodiversity or climate change and its impact on the environment and biodiversity.
Moreover, in order to fulfill a pedagogical role, the guide includes practical examples of application, implementation tips and correlated with the applicability of GBL and Escape Games in the youth sector. The guide provides concrete explanations, methodology and creation tips, thus analyzing the many ways to use and design Escape Games as a pedagogical tool in AE.
The guide in English is available at: