When we think of education, the first thing that we picture in our minds is the typical classroom where a teacher/professor stands in front of a classroom and explain a certain topic while students listen, take notes and perhaps ask questions. All this information they will have to study and have an exam about.
Imagine the same educational setting where the students are sitting in groups and playing a board game where they debate with each-other, solve problems and make decisions about issues and topics they have been studying, and as a post-assignment they will write a paper where they argue about the choices they made and theories they relied on to reach these conclusions.
Gamification is gaining relevance in all educational spheres and research backs up the fact that it helps retain information and motivates them in learning better and solving problems. The Agro_Edu Games project is in the process of developing a card game which brings together characters or rural entrepreneurs, tasks they perform and challenges they face in everyday activities. All this information is inspired in the particularities of rural entrepreneurs of each of the project participating countries, Cyprus, Greece, Spain and Poland. Together with the escape rooms that are in their final stages, the Agro_Edu Games project provides youth workers and educators with great tools and tons of inspiration.